Hi,
thanks a lot for the repro scene. I found that the “Cast Dynamic Shadows” setting was disabled on the stationary spotlight. This setting is enabled by default and enabling it fixes the shadow casting issue for me. I’m seeing the same behaviour in 5.2 with this scene (i.e. the stationary spotlight does not cast shadows when Cast Static Shadows is checked and Cast Dynamic Shadows is unchecked). For stationary lights, both “Cast Shadows” and “Cast Dynamic Shadows” must be enabled on the light, and the shadow casting mesh must have both “Cast Shadow” and “Dynamic Shadow” enabled to cast shadows from stationary lights.
Does this answer your question? Or am I missing something?
Best,
Sam