I build a shader to work with my atlas textures. I got an object space gradient working to get myself some ground dirt. On smaller objects, the texture I use for my ground dirt works just fine but I have a big house and it seems, no matter how high or low my UV tiling for my ground dirt texture is, it always puts out just one color. Pictures include the object with the corresponding texture cube. On the cube, the textures all work fine. But not on the object (namely the large building) itself. Anyone has an idea?
thanks in advance