Fixed Camera + Third Person camera (twin stick) break the character's animation and movement speed

Summary

When Fixed Camera + TPS Camera is used, then

  1. character animation is broken: when the character is running strictly backwards and looking up, the running animation is played.
  2. In this case, the movement speed remains as if the character is running forward.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Put the device fixed_camera_device + third_person_camera_device.
  2. In TPS, set Facing Direction: Twin Stick, Twin Stick Mouse Aim Mode: Target Cursor
  3. Run and shoot at targets (NPCs)

Expected Result

Animation and speed must be respected direction of the movement

Observed Result

Animation and speed are not respected direction of the movement

Platform(s)

windows

Upload an image

This topic was automatically closed after 180 days. New replies are no longer allowed.

FORT-909762’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.