Summary
When Fixed Camera + TPS Camera is used, then
- character animation is broken: when the character is running strictly backwards and looking up, the running animation is played.
- In this case, the movement speed remains as if the character is running forward.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Put the device
fixed_camera_device
+third_person_camera_device
. - In TPS, set Facing Direction: Twin Stick, Twin Stick Mouse Aim Mode: Target Cursor
- Run and shoot at targets (NPCs)
Expected Result
Animation and speed must be respected direction of the movement
Observed Result
Animation and speed are not respected direction of the movement
Platform(s)
windows