That’s it, that’s the post. It’s becoming impossible to work with Unreal Engine. UE5 is not ready for production. I hope you wake up soon because it’s becoming extremely frustrating.
what’s your issue, exactly? might help troubleshoot.
and… yes… the pipeline is progressing. maybe just stick to 1 engine version you’re comfy with to develop a product. like we all do. i have some editor reboot issues with 5.3.2, but it’s considered the latest stable and feature complete version. just stick it to your project and work with it. just don’t juggle engine versions mid project.
In my case, it’s mostly physics. Moving from 5.2 to 5.4 dropped my FPS by around 40%.
This post is more of an overall complaint—each update seems to release with major issues. It’s really frustrating to put months of work into something only to find that each new version breaks something. I wish Epic would change their mentality and focus on core features instead of constantly pushing out new stuff.
why you looping tho? why the frustration post? just move on and develop it, tbh. it’s open sauce. you can do whatever you need.
Listen dude I don’t have time to argue with you, if you’re ok with the way things are handled since 5.0 good for you but not everyone is a hobbyist here.
Did you really have to talk to someone who’s trying to help you like this?
Since you don’t have time for hobbyists, here’s my opinion as a professional who has been doing this professionally for the past decade:
1- A professional sticks to a single engine version.
2- A professional doesn’t expect 5.4 to work exactly as 5.2.
3- A professional submits bug reports with clear steps on how to replicate the issue/bug they’re facing.
4- A professional asks clear questions and provide clear information about the issue they are facing, they don’t use terms like “fix your engine”.
My best wishes, and good luck with your future endeavors!
i don’t wanna roast rn… but i gotta. you’re the hobbyist. just like me tho. or what professional are you? you rant on a forum. so did i when i came in. and i grew back into shape. professionals test and find or code ways to make things work. you should try that too. in engine programming is another world for the average gamedev, but it’s fun if you can handle it.
It’s not just about a bunch of bugs, it’s about how things have been handled since the release of UE5. This “move fast and break things” attitude is unacceptable. Version after version, core features either break or perform worse.
Your tolerance is part of the problem.