Fix to crash in FWindowsApplication::ShutDownAfterError at shutdown

This post is a solution to a known crash, not a question.

FWindowsApplication is still registered to FCoreDelegates::OnShutdownAfterError after it is destroyed. A call to something like FCoreDelegates::OnShutdownAfterError.RemoveAll(this); is missing from FWindowsApplication::~FWindowsApplication().

This would fix the issue encountered in [Content removed]

Steps to Reproduce

Hi Jean-François, thanks for the heads up: we’ve added that fix here:

https://github.com/EpicGames/UnrealEngine/commit/7ecbaa8040014d9167b8bf540c233fedc525e711