how to fix sky reflections?
First, go to Project Settings > Rendering > Optimizations, and change GBuffer Format to High Precision Normals. Go to the mesh editor for the windshield/car, and under Build Settings > LOD0, enable “Use High Precision Tangent Basis” and “Use Full Precision UVs”. May try increasing Lightmap resolution too, if the lighting is static / stationary. Is the reflection SSR, planar, sphere capture, or ray tracing?
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ray tracing