Good day guys,
hope you are doing well.
I am in the middle of a development crisis concerning imported maps by teammates, freelancers or even by myself.
I always get an error when I try to load them, I quote it for you beneath:
“Expecting ShaderCompileWorker output version 5, got 0 instead!
Forgot to build ShaderCompileWorker?”
I tried to fix this by rewriting the code line of the ShaderCompileWorker inside the BaseEngine.ini file (line: “NumUnusedShaderCompilingThreads=5”).
I`ve set it from 3 to 5 but even though it saved the setting the same error comes out.
I would really appreciate any help here because my project is near the first demo and I would be so happy to get it through.
Thank you in advance!