Fix normal

Hey there, i have this material which increase my object depending from the camera position.When object begin increase it start blinking . I know this problem appear because normal . How i ca fix normal ?

I think it’s not the normal, it’s the bounds of the mesh. You need to change it in the details

image

@ClockworkOcean
Thanks
But maybe you know simple method for recalculating normal?
There is strange normal in example below

You can’t take the preview as an indication of much.

What does it look like in the map?

This covers the subject, by the way