Edit: Fixed by going to Build > Build All Landscape. After doing this step, the project no longer displayed the error on upload.
Original Post:
Error:
MapCheck: Error: LandscapeStreamingProxy_0SVAB0O1JPVR4HOJ6BM0WZ66Q_126_3_9_0 Landscape proxy LandscapeStreamingProxy_0SVAB0O1JPVR4HOJ6BM0WZ66Q_126_3_9_0 of /60595451-4449-51a6-8fe6-37a959209719/PirateAdventure points to a LandscapeActor that is not currently loaded. This will lose the property upon save.
Hey there @AxelCapek not sure if your logs contain the same info but I can see some additional information compared to your log snippet/image:
Please make sure to load the level containing the parent landscape actor prior to /60595451-4449-51a6-8fe6-37a959209719/PirateAdventure so that data deprecation can be performed adequately. It is advised to reassign the “Landscape Actor” property of LandscapeStreamingProxies and resave these actors.
I am definitely not an expert in anything landscapes but perhaps give that a try and we can keep investigating if that doesn’t work?
Having the same issue, the textures on my landscape are producing a weird blurry granular sweeping visual bug and the landscape out of sync error displays on the message log. Building Landscape does nothing. When I leave the level and open up another and then come back it’s fixed, but only for that session, upon re-opening the editor and the level the same error persists.