(Fix Included) Blocker - Cannot Upload project due to LandscapeStreamingProxy errors?

Edit: Fixed by going to Build > Build All Landscape. After doing this step, the project no longer displayed the error on upload.

Original Post:
Error:

MapCheck: Error: LandscapeStreamingProxy_0SVAB0O1JPVR4HOJ6BM0WZ66Q_126_3_9_0 Landscape proxy LandscapeStreamingProxy_0SVAB0O1JPVR4HOJ6BM0WZ66Q_126_3_9_0 of /60595451-4449-51a6-8fe6-37a959209719/PirateAdventure points to a LandscapeActor that is not currently loaded. This will lose the property upon save.

JOB_ID=6dbb9b82-f938-4c71-a732-e31bff6e5185

Hey there @AxelCapek not sure if your logs contain the same info but I can see some additional information compared to your log snippet/image:

Please make sure to load the level containing the parent landscape actor prior to /60595451-4449-51a6-8fe6-37a959209719/PirateAdventure so that data deprecation can be performed adequately. It is advised to reassign the “Landscape Actor” property of LandscapeStreamingProxies and resave these actors.

I am definitely not an expert in anything landscapes but perhaps give that a try and we can keep investigating if that doesn’t work?

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Thanks for the reply.

Im not fully sure what that message means in the context of our experience!

Hi,
In 5.3.0 there’s no Build all landscape… and Build Landscape does not seem to fix the log. Anyone with the same problem?

3 Likes

Thank you, your advise was really helpful :smiley:

Were you able to find a fix in the meantime?

Having the same issue, the textures on my landscape are producing a weird blurry granular sweeping visual bug and the landscape out of sync error displays on the message log. Building Landscape does nothing. When I leave the level and open up another and then come back it’s fixed, but only for that session, upon re-opening the editor and the level the same error persists.