lardbros
(lardbros)
March 26, 2026, 11:31am
21
Hey there _Libero_,
Your workaround works on our project too, thanks very much for sharing, you’ve got us out of a spot of bother! Removes all the smearing and everything looks much nicer
Thanks again, and I hope they sort this in the next update (which will mean undoing the workaround I presume, but at least it’ll be working!)
pv4543541
(pv4543541)
March 31, 2026, 1:05pm
22
Hi everyone, I’m currently using UE 5.6.1 source build (Meta Fork).
I applied the official smearing fix via cherry-pick: 7102abc (Fix VR Deferred rendering / late update issue mentioned here).
The smearing problem is now resolved, but I’m seeing a new issue affecting Meta XR hand tracking:
Controllers work correctly
Hand tracking is active (finger tracking works)
But the hand root transform is broken
Both hands stay fixed near the ground (no position or rotation update)
Before applying the fix, hand tracking was working correctly.
From debugging:
Has anyone experienced something similar after applying this fix?
Is there a known workaround to keep the fix without breaking hand tracking?
To save the trouble for people who landed here:
The remaining issue with SceneRenderComponents is this one .
The fix from Epic is here .
I can confirm that integrating this into 5.7.4 will solve the remaining issue.
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