Fix for Population Class previews when using multiple skeletal mesh components

Hi,

I am writing this only to bring visibility to this PR on github: https://github.com/EpicGames/UnrealEngine/pull/13501 . It is a fix to the Population Class editor that we’ve been using. Would you consider taking this change? I’m happy to make any changes necessary to get it accepted.

Thanks!

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Thanks for this, the population class preview and other population examples have not been worked on for a while as it is not a main focus for us at the moment.

We’ll take a look at the changes here most likely after the holiday break.

Dustin

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