I’ve attached a video. When facing certain directions, some doors in my game lose their textures. How do I even go about debugging why this is happening?
[Video of disappearing doors][1]
I’ve attached a video. When facing certain directions, some doors in my game lose their textures. How do I even go about debugging why this is happening?
[Video of disappearing doors][1]
Is that texture popping or mesh culling? Are those doors separate meshes or a single object?
Good question. I’m unsure. They’re dynamically spawned instances of a Blueprint Actor with a destructible door based off the starter content door. Does that indicate whether it’s texture popping or mesh culling? Is there some more information I can provide?
Thanks!
It is mesh culling then but its not expected behaviour of course. Something is wrong either with your BP setup or mesh scales. Increase the bounds scale of the components first and see if it helps.