Fix broken reference

Hi all,

I had a C++ class that ended up not being needed. I closed VS and UE4 and deleted the .h & .cpp files and regenerated the project files (as per another similar Answers response). Everything compiles fine from a code POV.

Problem is, I had forgotten that I had created a Blueprint that extended from this class… poop! This too has now been deleted from the project and the scene, but every time I open the map I am faced with these broken reference type warnings. It doesn’t seem to be causing issues but I’d like to get rid of them if possible.

Any ideas??

A quick update and how I fixed this…

I searched the World Outliner and the Project files for any reference to the Blueprint, both of which turned up nothing; but still the warning showed upon opening map.

I had to create a dummy/new BP asset of the same name. This was then picked up upon opening and the warning has finally gone.