Hi all,
I had a C++ class that ended up not being needed. I closed VS and UE4 and deleted the .h & .cpp files and regenerated the project files (as per another similar Answers response). Everything compiles fine from a code POV.
Problem is, I had forgotten that I had created a Blueprint that extended from this class… poop! This too has now been deleted from the project and the scene, but every time I open the map I am faced with these broken reference type warnings. It doesn’t seem to be causing issues but I’d like to get rid of them if possible.
Any ideas??