Helooo, I have this issue, a Border brighter due to my skylight. And this is like that when i move in the scene to. Have you an idea ? Thanks a lot
Are you using lumen? Have you looked at the lumen debug views under lit?
make sure the walls are thick enough. so it doesnât leak. or⊠i could offer my lil ambient controller setup.
simple trigger box overlap based when you enter and leave dark areas or caves.
note: you can feed a static reference to the sun lamp and ambient too. this one is still using a search class with tag. itâs fast tho, cause thereâs only one sun lamp in a level.
Hello, yes i use lumen. But i donât know why i have that. Where is the debug views under lit ? Please, thank you
Hello, thank you but i donât understand you graph and in fact i donât use a graph for my scene. One day i will learn but not anymore haha.
In the top left of the viewport, thereâs a button that says lit, click that and find the lumen debug views.