Fix Border light in viewport cause by skylight

Helooo, I have this issue, a Border brighter due to my skylight. And this is like that when i move in the scene to. Have you an idea ? Thanks a lot

Are you using lumen? Have you looked at the lumen debug views under lit?

make sure the walls are thick enough. so it doesn’t leak. or
 i could offer my lil ambient controller setup.

simple trigger box overlap based when you enter and leave dark areas or caves.

note: you can feed a static reference to the sun lamp and ambient too. this one is still using a search class with tag. it’s fast tho, cause there’s only one sun lamp in a level.

Hello, yes i use lumen. But i don’t know why i have that. Where is the debug views under lit ? Please, thank you :blush:

Hello, thank you but i don’t understand you graph and in fact i don’t use a graph for my scene. One day i will learn but not anymore haha.

In the top left of the viewport, there’s a button that says lit, click that and find the lumen debug views.

ok, i have that :

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