Fix BinkMediaTextureResource command list crash on UE 5.6

Hi, Stephen!

Thanks for the response! Reproducing the crash is very simple: Create a Bink Media Player asset and open it. After saving and compiling the asset, the editor should crash with a stack like the one above.

I’ve included a fix in this ticket (see changes to FBinkMediaTextureResource), but let me know if there is a different way you’d prefer this to be patched.

Thanks!

D’