Hi! We discovered a bug where the user’s selected path view filters get appended to their path view config settings on every boot of the editor. This was causing the persisted list to grow unbounded with duplicates until the user clears their filters. It’s not terrible because only one duplicate gets added per editor session, but over a long period of time it could start to have a (small) boot time perf impact.
We fixed the issue and figured this could benefit others as well, so we’ve gone ahead and made a PR with this small patch - it would be great if it could be upstreamed!
https://github.com/EpicGames/UnrealEngine/pull/13781
Let me know if I can provide any additional clarification.
Thanks!