First-time Freeze on OnDragDetected with 3D WidgetComponent

When initiating drag operations via OnDragDetected on a WidgetComponent (3D widget), the game freezes for 2-3 seconds only during the first attempt after:

Editor cold start

Standalone game launch

PIE session restart

Does NOT occur with screen-space UMG widgets (UserWidget)

Reproducible even when returning an empty UDragDropOperation.
Subsequent drags work smoothly until engine/process restart.
i dont move widget, just create image to drag n drop
Also in StateUser.cpp stop in void FSlateUser::NotifyPointerMoveComplete
“if (ensure(Cursor))”