When initiating drag operations via OnDragDetected
on a WidgetComponent (3D widget), the game freezes for 2-3 seconds only during the first attempt after:
Editor cold start
Standalone game launch
PIE session restart
Does NOT occur with screen-space UMG widgets (UserWidget
)
Reproducible even when returning an empty UDragDropOperation
.
Subsequent drags work smoothly until engine/process restart.
i dont move widget, just create image to drag n drop
Also in StateUser.cpp stop in void FSlateUser::NotifyPointerMoveComplete
“if (ensure(Cursor))”