So far I have found 5.5’s Experimental First Person Rendering feature to be quite promising. However due to its experimental status, there are several prominent bugs. I’m making this post to better keep track of which of these bugs have been fixed, or whether there are workarounds to fix them ourselves.
Keep in mind I have anti aliasing and GI turned off
Also this is using SM6 and DX12
Deferred Rendering:
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Shadow depth and artifacts from certain angles
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occlusion/depth issue on static meshes (not sure how to better describe it yet)
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World space widgets
Now I don’t know if it’s intended to be included, but it would be nice to see widget components support this functionality. As of now they do not.
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Forward Rendering:
Now I don’t know if Epic intends to adapt this feature for forward rendering or not, but as it stands there are some issues
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All of the same issues as deferred, minus the shadow issues, but plus the occlusion issue being significantly worse