First Person Rendering Bugs (5.5 Experimental Feature)

So far I have found 5.5’s Experimental First Person Rendering feature to be quite promising. However due to its experimental status, there are several prominent bugs. I’m making this post to better keep track of which of these bugs have been fixed, or whether there are workarounds to fix them ourselves.

Keep in mind I have anti aliasing and GI turned off

Also this is using SM6 and DX12

Deferred Rendering:

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Forward Rendering:

Now I don’t know if Epic intends to adapt this feature for forward rendering or not, but as it stands there are some issues