My first person mesh is clipping as if it’s too close to the camera. This is happening with a FOV of 90 and persists until the FOV is about 70. Why is this happening?
You can try adjusting the near and far camera clipping planes. These can be set inside the level blueprint for testing.
Thanks, that worked. I simply set the near clip in Config/DefaultEngine.ini to 3 (which happens to be the same used in the Shooter Game sample).
I can’t find that option on 4.10. And the “Set orto near clipping plane = -100” doesn’t make nothing. Other ways?
In project settings search for Near and you’ll see the near clip plane is set to 10 by default. Lower this until the clipping stops. You have to restart the editor for the changes to take effect, so start with a number like 3 and then increase it until in re-introduces the clipping. You don’t want it lower than it needs to be, as it’s also used to stop things like foliage from messing with your view.