First person hands disappear when looking in certain directions

btw if your hands are attached to something else, you could use the “Use Attach Parent” property. This way, the component will use the bounds of the parent. This can, I think be quite nested. I haven’t tested anything but it would be possible to use a “box collision” object or something as the parent or maybe even your character or something would be enough to make the arms not disappear. Although I just wanted to give that hint and i think there is nothing wrong with using the bounds scale for this one object :slight_smile: