btw if your hands are attached to something else, you could use the “Use Attach Parent” property. This way, the component will use the bounds of the parent. This can, I think be quite nested. I haven’t tested anything but it would be possible to use a “box collision” object or something as the parent or maybe even your character or something would be enough to make the arms not disappear. Although I just wanted to give that hint and i think there is nothing wrong with using the bounds scale for this one object