For some reason when i look down with my camera in first person the character moves slower forward and backwards (normal speed when strafing). If i look fully down the player won’t even move forward. Another question thread is based on this but it’s dead with no solution.
From set player input component
//Set up "look" bindings.
PlayerInputComponent->BindAxis("Turn", this, &APlayerCharacterFPS::AddControllerYawInput);
PlayerInputComponent->BindAxis("LookUp", this, &APlayerCharacterFPS::AddControllerPitchInput);
...
Move forward method
void APlayerCharacterFPS::MoveForward(float value)
{
//Find out which way is "forward" and record that the player wants to move that way.
FVector Direction = FRotationMatrix(Controller->GetControlRotation()).GetScaledAxis(EAxis::X);
AddMovementInput(Direction, value);
}