First person character body rendering broken while using anime shader characters

Summary

When a First Person Camera Device is active and the local player’s character cosmetic is using an anime shader (e.g. Hatsune Miku, Kafka, Himiko Toga, etc.), two character body models will be rendered - one that is normal and one that is entirely black and draws over other models.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Create an island that contains a First Person Camera Device and provide the player with any weapon that will utilize the first person camera (e.g. Ballistic weapons: Hammer Pump Shotgun, Nemesis AR, etc).

  2. Equip a character cosmetic that uses the anime shader, such as Hatsune Miku.

  3. While playing the island with the First Person Camera Device active, equip a weapon.

  4. Look down so that the body is visible.

Expected Result

One character body drawn correctly while in first person.

Observed Result

Two character bodies, one that is visually broken, are drawn while in first person.

Platform(s)

PC (DX12)

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Additional Notes

This issue also affects live Ballistic.