First Person Camera Weapon Positioning Bugs (All I am aware of are Listed) + Untextured yet animated player outfit being visible with certain outfits

Summary

There’s a lot of weapons that are bugged when using the first person camera device. This can make it so that these weapons are unable to be used in first person islands. I will attempt to list the weapons I have found that are bugged and may provide images for proof at a later time.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Grab any of the listed weapons
  2. Place a First Person Camera Device
  3. Start Creative preview in the First Person Camera Device
  4. Observe the weapons in when not aiming down sights and when aiming down sights

Expected Result

These weapons look okay or good in First Person Camera

Observed Result

These weapons often obstruct or Collide with the Player’s Camera

Platform(s)

Xbox Series S/X

Additional Notes

These Weapons are:

The OG Burst Assault Rifle (Looks too low on the first use after being picked up, but on second use is higher than before but still too low)

OG Crossbow (The weapon appears on the top right of the screen)

Cupid’s Crossbow (The weapon also appears on the top right of the screen)

Dragon’s Breath Shotgun (When in ADS, the weapon is blocking the crosshair and cannot be aimed accurately as a result. But when not in ADS looks good)

Evochrome Burst Rifle (In a similar manner to the crossbows, appears on the top right of the screen when not in ADS. But Collides with the camera and appears above the crosshair when Aimed Down Sights)

Evochrome Shotgun (Also appears too high when not in ADS, but when aiming down sights gets centered on the crosshair and is displayed further ahead then intended)

Ex-Caliber Rifle (Is looks very nice when it is not in ADS and when it is being aimed down sights. But in both states, the explosive sword does not appear when using a First Person Camera)

Flint-Knock Pistol (The weapon appears okay in both states. But when in ADS, is too low for its sights to be used to aim)

Kymera Ray Gun (The ray appears above the gun when in third person and First Person Cameras. When in First Person, the ‘orb’ appears to the right and in front of the gun when not in ADS and when aimed down sights. But the ‘orb’ is further in front of the gun when in ADS)

Lever Action Shotgun (Appears to work in First Person. But when fired, the gun’s ‘ammo chute?’ moves backwards which is probably intended, while your outfit’s arms spins forwards) [The gun also appears to have a reloading animation loop when reloaded at the same time it is fired]

Lock On Pistol (The pistol looks fine when not in ADS. But when Aimed Down Sights the top of the sight is where the middle of the crosshair would be which I think is intended. However, the pistol is moved too far ahead of the camera which shows more of the outfit’s arms showing them to be stretched from their shoulders) [This could be fixed by moving the pistol closer to the camera when Aimed Down Sights]

Modular Hand Cannon (The weapon appears as intended when not aimed down sights and when it is aimed down sights. But a rail is fixed onto the top of the gun such as if it was modded with a sight, which blocks the iron sights from being used when aiming down sights) [This is also an issue in third person as the rail also appears on top of the gun as if it was modded with a sight, this could be fixed by making the rail invisible when no sight is applied to the gun]

Modular Monarch Pistol (This appears as intended in both states . But when the player looks up, the outfits arms collide with the camera when not Aimed Down Sights. This Collision becomes an obstruction of the camera if Aimed Down Sights instead, as the player’s camera moves back <As intended?>)

Oni Shotgun (The weapon appears too high and too much to the right when not in ADS. But when in ADS the weapon collides with the camera and is also too high)

Plasma Burst Laser (The weapon also appears too high and too far to the right of the screen than intended . But when aimed down sights, also collides with the camera and appears above the crosshair) [This is likely a bug caused by the position of the weapon in first person as most of these are]

Plasma Cannon (Very Similar to the Plasma Burst Laser as it appears too high and too far to the right of the crosshair when not aimed. But when Aimed Down Sights, also appears above the crosshair . Additionally, the outfit’s arms appear to be in the wrong position as the left hand is too far ahead of the weapon and the right hand appears to be ready to press an invisible trigger. This positioning bug also appears in third person) [After further observation, this bug is likely a result of the player’s outfit using the animations for holding an Assault Rifle instead of those for the Plasma Cannon]

Primal Shotgun (The Weapon appears slightly above the crosshair, and as a result the weapon cannot be aimed down sights as the sight is blocking where the crosshair would be) [This could be fixed by lowering the position of the primal shotgun so that when aimed down sights the top of the fur spikes is where the centre of the crosshair would be]

Primal SMG (The weapon is using the iron sights on the Primal SMG for its ‘anchor?’ which would be accurate if not obstructed by the Fur on the Primal SMG) [I can’t really think of a solution other than making the top of the fur spikes what is centred instead]

Orange Paint Launcher (Once again is too high above the crosshair and thus cannot be aimed down sights as this causes a camera obstruction)

Purple Paint Launcher (Same as the Orange Paint Launcher)

Common to Rare OG Pump Shotgun (This is similar to the OG Burst Assault Rifle <Due to it’s first use Properties> as it actually uses the low tier pump shotgun’s positioning on first use after being picked up which causes it to almost be useable as a result of it appears slightly above the crosshair <It is centred when in ADS but is still slightly too high causing the sight/rail to block the middle of the crosshair>. But after the first use, appears too high above the crosshair and thus collides with the camera when aiming down sights. The Common to Rare OG Pump Shotgun also appears to be too far in front of where it should be similar to most of the listed weapons) [This is also likely the same positioning bug that is prevalent with most of the new weapons that were introduced into the creative inventory after the First Person Camera had entered beta] {I’ll later refer to this as the New Addition Position Bug to avoid writing the same thing every time}

Epic to Legendary OG Pump Shotgun (This is almost the exact same as the Common to Rare OG Pump Shotgun but instead on the first use after being picked up uses the high tier Pump Shotgun’s positioning which once again causes oddities in First Person, such as being positioned slightly above the middle of the crosshair. But is also positioned too far to the right of the crosshair when in ADS. Similarly to the Common to Rare OG Pump Shotgun this is changed on any following uses after being picked up by the player, making it appear too high above the crosshair while still using the High tier Pump Shotgun’s First Person animations causing the weapon to instead obstruct the camera when aimed down sights as a result of it being further in front of the camera than the Low Tier OG Pump Shotgun is.) {I’ll later refer to this as the OG Weapon Bug as it is prevalent with the OG Guns} <The High Tier OG Pump Shotgun also rotates so that the barrel faces the left of the screen once fired in both Third and First Person]

Pumpkin Launcher (This has the same Issue as the OG Items where it varies based on rarity as it uses the base weapon’s positioning. This causes the weapon to not be centered when aimed down sights and be above the crosshair. This is strange on the low tier rarities as the weapon has a pullout animation visible when equipped which most other weapons lack.) {I’ll later refer to any instances of this difference in positioning as the Varying Rarity Positioning Bug <This means that the animations/positioning used on low tier rarities such as Common to Rare are different from those used for the Higher Tier Rarities such as Epic to Legendary!>}

OG Revolver (This possesses the “OG Weapon Bug”, which is actually almost perfect on first use as it matches up with the crosshair aside from being too far above it. But due to the normal revolver using the same positioning across all rarities this positioning bug is also present on all rarities. Once again, on any subsequent uses the OG Revolver becomes positioned further above the crosshair and much further to the right of the screen) [A way to fix this may be to give it unique positioning on the second use <When the OG item override is in effect?> and as a result will have to be given separate animations]

Rocket Launcher (This possesses the “Varying Rarity Positioning Bug”, and as a result the camera collides with the rocket launcher in every Rarity. This rarity bug is similar as in both rarities as the weapon appears to be positioned higher than intended in both states but is still centred correctly)

Scoped Revolver (This weapon is very buggy as it has a fixed position as if it was being aimed down sights in first person <if it didn’t have a scope>. And when moving the first person camera seems to appear as though it is sluggish? And when you stop moving it stops slower than with any other weapon in first person. This is likely a result of the player’s camera literally being slower than the player moving which is able to be observed if you look down with the weapon while moving in any direction particularly forwards)

Sideways Rifle (This weapon appears to be positioned way lower than intended and angled further towards the left than is intended as well. And as a result can barely be seen when aiming down sights causing it to look very strange to the player.)

Sideways Minigun (This weapon appears to be positioned mostly as intended but is still angled further to the right than is intended. This makes it so that it looks slightly strange when used)

Exotic Storm Scout (This weapon has similar properties to the OG Weapons . This is due to it using the animations and positioning of the Storm Scout Sniper Rifle <Epic to Legendary rarities from Chapter 1 Season 9> on its first use after being picked up which also looks as if it is positioned further back than it is supposed to be. The crosshair is also missing for some reason only for the exotic Storm Scout)

OG Submachine Gun (Surprisingly lacks the “OG Weapon Bug”, but is still positioned too high as is prevalent in the “New Addition Position Bug”.)

Surgefire SMG (This weapon has the “New Addition Position Bug”, and has a very buggy ADS. What I mean by this is that when you Aim Down Sights the direction you are currently facing will almost flip to the opposite direction you were looking at before. Almost as it actually moves downwards slightly which is even stranger)

TNTina’s Ka-Boom Bow (This is also very strange as it is angled slightly to the left and is also slightly rotated clockwise which makes it look as though it was being held in a skewed manner. The Bow also collides with the camera when aiming down sights and appears to be further above the crosshair/camera than is intended)

Tow Hook Cannon (This weapon appears as though it is closer to the camera than intended, and thus collides with the camera when aimed down sights. It also appears that the weapon may be being held higher than is intended and as though it may be angled further to the left than intended as well)

Night Hawk (This Gun has the “New Addition Position Bug”)

Twinfire Auto Shotgun (This gun just appears to be positioned further above the crosshair than is intended)

Two-Shot Shotgun (This weapon strangely completely lacks a first person perspective despite not being a dual wield weapon or a melee weapon)

Ocean’s and Slone’s Burst Assault Rifle (These weapons are positioned correctly. But due to them being the Model of the High Tier Burst Assault Rifle from Chapter 2, possess a sight that blocks the camera when these weapons are being Aimed Down Sights)

Also certain skins have an untextured Model of themselves holding the weapon when in the First Person Perspective that matches up with the player’s outfit when a weapon is being aimed down sights in First Person [This may be due to an invisible model being unintentionally visible with certain skins] {This bug occurs with the Joss Outfit}

Photo/video evidence will be posted here!












































































































Good job on this

It must have taken you ages but the Epic staff will love this :slight_smile:

With that weapon skin on it reminds me of Borderlands

Anyways 11/10 good job

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Yeah it took me like 7 - 8 hours to do but it needed to be detailed to be the most helpful! Thanks for the nice feedback and the compliment as well!

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Hello, Cool list, thanks for taking the time to put that together.

Some of the ‘behind the scenes’ about what Epic is doing to help these ‘non-Ballistic’ first person weapons might be interesting to you!

Tagging @Andyland from the stream.

Wow, that was informative! I didn’t know that was how they positioned the weapons and it’s nice to know they want to do the non-ballistic weapons! Thanks

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Thank you for the detail! I’ll be sure @Andyland sees this.

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Wow that’s very thorough thank you! We can definitely get those organized and tracked for fixing.

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You’re welcome!

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FORT-869010 has been ‘Closed’ as a duplicate of an existing known issue.