I still don’t know what causes this, if it’s the upgrade to 5.3.2 that ruined the project.
However, I found in another thread about the same issue and his “solution” was to copy the project folder to another destination on the harddrive. I did this during the first corruption issue, and it still complained of the corrupted files, which some of them was very crucial to my project (Game Instance, and Save Game blueprints, to name a few).
When I rolled back with github to a week old version, the crash came, as I described in the post.
However, when I now moved the project to another destination it complained about 3 files, of which I’ve never seen before. I just skipped these three, and how the project runs again.
The question remains… why? how? Will this happen again?
/Scared game developer