Quick summary further down.
I started my project october last year on my home PC with version 5.3.1. Everything has been fairly hustle free. Well, until now. A couple of days ago I borrowed a laptop to do some game developing when I’m not at home. I installed UE5 version 5.3.2 (since 5.3.1 is not available). I have an external SSD harddrive that I plugged into the laptop and started some developing. It worked! The laptop got a little tired when i played in the editor, but else it seemed to work fine.
I switched back to my home PC (on version 5.3.1), and met with a corruption error. I saw the .uasset files in the explorer, but wasn’t read inside the project. I upgraded the UE5 version on my home PC to 5.3.2, but still got corruption error.
I then decided to roll back and discard the changes I’ve made through Github Desktop… and got hit with this crash below. The crash happens when I try to open the project.
Please help!
QUICK SUMMARY:
Original created the project in version 5.3.1.
I opened my project on another desktop with version 5.3.2.
Back to my standard desktop (v. 5.3.1), got corrupt files. Upgraded to 5.3.2. Still corrupt files.
I discarded lastest changed with Github Desktop. Now ended up with this crash:
Unhandled Exception: 0xc0000006
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll