Fire Rendering Issues

So I’m relatively new to UE5 and general 3D work coming over from a longtime with Photoshop, I have an issue using particle systme in Unreal where the fire will look a specific way in the Editor window and once rendering starts it looks completely different, I have no idea why this is and was wondering if anybody could point me in the right direction.

Many thanks.
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for reference they are two different particle textures, just showing the difference, the first image is in the render and the second is when editing.

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So I figured it out, on the render settings Color Output was turned on and the tone curve was what was messing with the colour of the fire, all fixed now and i can stop pulling my hair out :slight_smile:

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I am still getting a similar issue using cinematic render queue. I turned off that setting listed above. Any other ideas??

Please and thanks!