So I’m relatively new to UE5 and general 3D work coming over from a longtime with Photoshop, I have an issue using particle systme in Unreal where the fire will look a specific way in the Editor window and once rendering starts it looks completely different, I have no idea why this is and was wondering if anybody could point me in the right direction.
Many thanks.
for reference they are two different particle textures, just showing the difference, the first image is in the render and the second is when editing.