I have a problem with fire and smoke in my scene. when I render it out, the fire and smoke doesn’t loop through. Only plays a bit then completely stops as if it’s at the end of the sequence. The fire are emitters in the scene and loop in the viewport fine.
Its ok i got it. Turns out there was a setting under the particle’s settings “Seconds before inactive” that i had to set to 0. default was 1 so after 1 second it would stop emitting i guess.