Hi
I’m using physical values to light a scene and that makes the fire material to be black.
So I’m assuming I need to increase the material brightness? Albedo?
But how and where?
I’m lost lol
Hi
I’m using physical values to light a scene and that makes the fire material to be black.
So I’m assuming I need to increase the material brightness? Albedo?
But how and where?
I’m lost lol
It depends on how you use the texture. Need more info.
Adjusting the values in your red notation will not let your texture sampler give a result of more that 1.
So even the setup is correct, adjusting the value there will not make it bright to fire.