FindLookAtRotation Doing the exact Opposite of what its supposed to do

For some bizarre reason FindLookAtRotation is doing the EXACT opposite of what I would expect it to do. I have the center of the actor at a fixed location (0,0,0) but I want it’s child static mesh to be pointing towards the player character upon creation. For some reason when I set up the blueprint shown below, it points in literally the opposite direction. I tried scaling the result from findlookatrotation by -1 but that only worked for a single axis. Anyone have any ideas what I’m doing wrong here?

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I’m an idiot. I figured it out, all I had to do was switch the target and start pins.