Hello, so up till now I’ve been using Paint.net to manually generate emissive masks for my sprites, although I’ve found it isn’t very accurate and a solution inside the engine would be much more effective.
Thanks for the response! I’ve tried this before but just got pretty low quality results, which I presume may be related to my textures resolution, which is 256x256. Anyway, here is the result, which as you can see isn’t perfect.