After some more research, I believe ConstructorHelpers::FObjectFinder is not the function I’m looking for. Because it seems to be only for ObjectInitializer.
I’m getting paths from json files at run time. These paths are relative paths to already imported textures. I just need to know how to convert these FString paths that I’m getting from the json files to a texture2d.
I want to create a Texture2D dynamically which is readable. There doesn’t appear to be any way to set the IsReadable property to true. The docs reference IsReadable, but I can’t even find it declared anywhere.