Finding Normals

Hello, I’m experimenting a bit. I’d like to find the normal of a face of geometry that a character is walking on, and rotate my character to match the normal, so that no matter what he walks on, he is always normal to the surface he is on. Can anybody point me in the right direction?

You should take a look at line trace (and traces in general). It gives you a lot of information, like normals, physic material…

Here is a good explanation (don’t hesitate to browse his channel, you will find a lot ) ;