Hello everyone,
I’m working on a project with numerous actors in my levels and I’m encountering an issue with the VSM cache. I’m looking for an effective way to identify the specific actors that invalidate this cache in certain areas.
I’m already familiar with the Nanite visualization tools in the viewport that help identify meshes using World Position Offset, etc. However, in complex levels with many actors, it becomes really tedious to precisely identify which actor is responsible for invalidating the VSM cache in a particular area.
Is there a tool that I might have missed that would directly highlight problematic actors?
Thanks in advance for your suggestions!
Best,
Raphael