Im trying to implement a variable update rate for a large group of generated hierarchical instanced static meshes and im trying to find a way to get the LOD group to do so, but i can’t figure out how to reference the current lod level of each mesh. I have the LODs working as well as the variable update system working with manual values, but im struggling getting the LOD group number from each mesh.
There used to be a workaround in a previous version through materials, materials would have different indexes for each lod material slot and using that you could find the current lod by getting the material index, but the lod material system has moved away from extra indexes for lods to slots for lods that cant be looked up in BP as far as i can tell.
Does anyone have a solution here?