FindCreativeObjectsWithTag doesn't get all the tagged objets if the map is played with a private code on PC

Summary

Since version 33.20, but possibly earlier, in a large island with world partition streaming enabled. The FindCreativeObjectsWithTag method executed at the beginning does not retrieve all the tagged objects in a private code session on PC, some objects are missing.

However, when I test the private code on Xbox, there is no issue, and the same applies to Xbox Cloud. If I test the island on the same PC by launching it with UEFN, there is no issue either.

So, it seems that this problem only occurs on PC with a private code.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Use FindCreativeObjectsWithTag at OnBegin on a huge map and with a lot of objects.

Expected Result

Get all the tagged object.

Observed Result

The method get a majority of the objects but some are missing.

Platform(s)

PC

Island Code

8390-6737-5515

Video

Additional Notes

In the video, I called the method FindCreativeObjectsWithTag in a loop and logged the number of objects returned every second. The number should be 1129, but it only reaches that value after about 10 seconds. Before that, the method returns fewer objects.

An extra information, all my actors have the setting “Is Spacially Loaded” set to false

1 Like

Ok, after conducting further research, I found the issue. Some of the devices with a tag were children of an empty actor with the setting ‘Is Spatially Loaded’ set to true.

From what I understand from the documentation (“Be aware that all landscape and devices will not be affected by loading and unloading”), I was thinking the devices will never be affected even if they were children of an actor spacially loaded.

So because you attached a device to another actor the device then becomes spatially loaded ?

1 Like

FORT-858063 has been ‘Closed’. The issue reported is not caused by a bug in the tool.

Yes, it looks like

@Flak

If this is true then this is an issue for sure

People wont know about this and this also could be the reason for many bugs with things not working ect

Yes, for me it’s an issue or it should be write clearly in the doc

ive always believed devices are not and never streamed as that makes no sense.

Its like having a timer attached to something and going out of range so its unloaded due to streaming after being attached to something else so then would the timer unload and stop working :thinking:

Ive also read a ton of bug things when teleporting devices ect maybe this is why

1 Like