Since version 33.20, but possibly earlier, in a large island with world partition streaming enabled. The FindCreativeObjectsWithTag method executed at the beginning does not retrieve all the tagged objects in a private code session on PC, some objects are missing.
However, when I test the private code on Xbox, there is no issue, and the same applies to Xbox Cloud. If I test the island on the same PC by launching it with UEFN, there is no issue either.
So, it seems that this problem only occurs on PC with a private code.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Use FindCreativeObjectsWithTag at OnBegin on a huge map and with a lot of objects.
Expected Result
Get all the tagged object.
Observed Result
The method get a majority of the objects but some are missing.
Platform(s)
PC
Island Code
8390-6737-5515
Video
Additional Notes
In the video, I called the method FindCreativeObjectsWithTag in a loop and logged the number of objects returned every second. The number should be 1129, but it only reaches that value after about 10 seconds. Before that, the method returns fewer objects.
Ok, after conducting further research, I found the issue. Some of the devices with a tag were children of an empty actor with the setting âIs Spatially Loadedâ set to true.
From what I understand from the documentation (âBe aware that all landscape and devices will not be affected by loading and unloadingâ), I was thinking the devices will never be affected even if they were children of an actor spacially loaded.
ive always believed devices are not and never streamed as that makes no sense.
Its like having a timer attached to something and going out of range so its unloaded due to streaming after being attached to something else so then would the timer unload and stop working
Ive also read a ton of bug things when teleporting devices ect maybe this is why