I’m brand spanking new to the multiplayer aspect of unreal and have watched numerous tutorials and got one working, until I tried to edit it slightly to make it more suitable to my games needs.
How I want it to work is you click play game and it searches for games and if it doesn’t find one it creates a new lobby, if it does find one then it joins the existing lobby. The problem is, while I’m testing this, it keeps telling me that it finds a lobby with the server name “” and a ping of 9999. Whenever it tries to Join Session it fails immediately.
This code was working before until I made a slight change, and now even when I undo my change it keeps finding a game that doesn’t exist. Also this code is located in my GameInstance, is that an issue?
