I have an item-baseclass that is probably going to have a lot(100+) of subclasses. Is there a way to automatically get a reference to every subclass, so that I can spawn a random one out of that list? Or will I have to manually include/add all the subclasses in a spawner class?
Thank you very much, that is excatly what I have been searching for. Didn’t know it would be as simple as just running an iterator over UClass, but hey, the simpler the better