FilterView for Epic Games Launcher Vault

I’ve been using a lot of marketplace assets and my Vault has become cluttered over the years. I reckon that’s the case for many of us. Thus I am proposing the following feature (or derivates of it):

Allow users to filter and sort the Vault:

  • By purchase date
  • Ascending/Descending
  • By “Add To Project” and “Create Project”
  • By non-unreal educational packages and unreal educational packages (redeemed via learn.unrealengine.com)

Or another approach:

  • Allow user to add custom labels to every element inside Vault
  • i.e. “education”, “Animation”, “Environment” and so on

Then the user could check/uncheck categories to show. For example: I check “education” and uncheck all other labels. This then allow me to swiftly find all packages that I’ve personally downloaded via learn.unrealengine.com and labeled “education”.

I hope this gets attention since it would improve the usability of the Epic Games Launcher Vault massively.

I 2nd this

Yes please

How is this not already a feature. Give us organization please! Satisfy my OCD!

We need this!

Also allow to gives a custom tag

We need this. Personal tags would be the best!

We also need an option to manage/filter assets with pending updates.
Installed plugins are fine, but try to find that one asset in your Vault, which triggers the “Update Available” notice!

+1 for all of this!

Here you will find some more ideas already posted by @sbnewsom, also regarding sorting.
https://forums.unrealengine.com/unre…filter-options

A couple of updates for the launcher are in the works to help improve the usability of the Vault, but we’ve been collecting all your input for the team. Thanks for sharing and keep it coming! :slight_smile:

That’s great to hear, but given that a similar statement (“A redesign with these kinds of features is in the works”)](https://forums.unrealengine.com/unreal-engine/feedback-for-epic/1766210-filterview-for-epic-games-launcher-vault?p=1771830#post1771830)dates back as far as July last year…
does “in the works” mean ‘being actively worked on’ or merely ‘being planned’?

Firstly: Thanks for replying. Knowing that the Epic Games team reads this thread is nice.

Two questions in reply to your mesage:

  1. Would the team working on the Epic Games Launcher be willing to open-source some aspects of the frontend components for open-contributions?
    And, more importantly,
  2. When can we expect this feature to appear specifically?

@Amanda.Schade and @ Unreal Developer Team: Thank you so much for the update! I literally stood up from my chair and cheered like a little child when I saw the “Filter by” on the VAULT. Really great news. I’m glad that your user’s opinions matter to you (as this is a testament of it once again). At all the others: Thanks for keeping this thread alive, I don’t think we would’ve gotten this feature this year without your help.

Seems like you dabbled with the engine a lot! Do you have a blog or something where you keep track of cool little tricks like these?

@FUYUKINEKOSAN - Of course! Wish it had come sooner for you, but hopefully you find it helpful now :slight_smile:

I would put on the community wiki :wink:
https://www.ue4community.wiki/Unreal_Engine_Community_Wiki