Filter Unreal Asset Library Vault by Engine Version

You need to filter by engine version, but what you’d also need:

  • A filter “Show plugins used with project X”;
  • Count number of products shown in vault after filtering.

Then you can just compare the count number of both filters of the current project version to the new version. if the count is equal, all your plugins are ready to migrate.
This doesn’t count dependencies not from the marketplace, like NVIDIA DLSS.

Even so, if you had those 3 features you would still need to click them one by one to add them to your project / engine to migrate them. Sigh.

Skip all that, what we really need is that when we change the project version through the .uproject file that we get another option to test for available dependencies. If it doesn’t find the required dependency versions it should NOT change the project version. if it DOES find the dependencies it should auto update them. Like any normal package manager would…
afbeelding
No one has time to screw around with an amateurish game launcher to manage their packages lol.

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