Filmic Tonemapper in 4.15 - March 16 - Live from Epic HQ

Dear Epic team,

Regarding your decision on removing the old tonemapper and switching to ACES, I believe that you have made a wise decision in terms of catching up with motion picture industry standards. It is a priceless investment for the future of Unreal Engine. All research, development and tough decisions made behind the scene truly appreciated. Thank you!

However, I sincerely have to express that, consequences of your decision on removing the old tonemapper -without offering an alternate way of achieving deprecated neon effect working on the new tonemapper- will be causing a great trouble for the ongoing projects, at least ours! In addition to struggling with serious bugs in the engine, we have to add one more item on our agenda and focus on this paradigm shift as well.

When you look at the big picture, for the sake of switching to motion picture industry standards, we will be losing a fabulous AAA Unreal feature that we all love and use in our games.

https://docs.unrealengine.com/latest/images/Engine/Rendering/Materials/MaterialInputs/Emissive_21.jpg

Wouldn’t it be much better to have both the old and the new tonemappers, and let the developers choose the most appropriate one that fits to their game genre and artistic style?

If you insist on deprecating the old tonemapper, wouldn’t it be much wiser to remove it after proposing an alternate way of achieving precisely the same neon effect using the new tonemapper?

With all due respect, I would be very pleased if you could keep in mind that each and every decision you make, produces a domino effect on game developers, marketplace content providers, video tutorial/book authors, as well as thousands of other professionals who invest time and money in Unreal Engine related content development.

Kind Regards,