In the 4.15 build of Unreal Engine, there were updates to the filmic tonemapper to have it match the Academy Color Encoding System (ACES) by default. This tonemapper also enables the engine to target multiple display types including HDR displays and bloom settings have been updated to provide a more physically correct result by default. Brian Karis and Jordan walker are joining us to show off and explain these changes live! They’ll open up an example while breaking down the technical details of how and why the filmic tonemapper works.
Thursday, March 16th @ 2:00PM ET Countdown]
Brian Karis - Senior Graphics Programmer - @BrianKaris](https://twitter.com/BrianKaris)
Jordan Walker - Paragon Lead Artist - @Mutantspoon](https://twitter.com/Mutantspoon)
Alexander Paschall - Community Manager - @UnrealAlexander](https://twitter.com/UnrealAlexander)
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Old Tonemapper Curves:
Slope = 0.98;
Toe = 0.3;
Shoulder = 0.22;
BlackClip = 0;
WhiteClip = 0.025;