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https://i.imgur.com/ztBkpfe.png
**A Blueprint Solution for any Type of Helicopter**
even those from some triple A games
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Hello There!
This is the support thread for the package Field of Battle: Helicopter available at the marketplace here:
https://www.unrealengine.com/marketplace/field-of-battle-helicopter
Be free to comment, post your question, report bugs or just rant about the weather.
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**Welcome Video **
description and first/third person footage
[SIZE=13px]Demo Room
[SIZE=12px]included with the package[/SIZE][/SIZE]
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https://youtube.com/watch?v=jtehHAVOreY
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Playable Demo:
You can test this package by playing the demo: download.
It includes 4 small different games, 1 for each game mode and a demo room where you can freely test some different settings on the helicopter. The demo also includes the Run Time Config, you can enable it in the main menu and press X ingame to setup the chopper in real time.
Don’t forget to adjust sensitivity and pitch inversion if you use it.
So, what is this package?
A blueprint to reproduce the gameplay of helicopters of many triple A games.
You can use it into different game modes (see footage below).
The large amount of customization makes possible to turn the helicopter into diferente flying objects like drones, birds or even a flying saucer.
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Side Scroller
footage of the helicopter configured as a side scroller
Top Down
footage of the helicopter configured with a top down perspective
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- YouTube
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Top Scroller
footage of the helicopter configured as a top scroller
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Features:
- Can be used out of the box in different perspectives: first, third, side scroller, top down, top scroller.
- Five cameras pre configured, API to handle cameras with activation by name, index, jump to next camera, config to disable cameras by tag and function to check if can use a specific camera.
- Camera perspective with support to a dedicated mesh for the cockpit, useful on cases when a high poly and deteiled mesh is shown for the user controlling the vehicle.
- Supports the use of meshes for propeller blades or just a material which does a motion blur effect representing the blade rotation.
- Each propeller (front and tail) is built using two meshes for better compatibility when, for instance, the propeller 3D model is build with the mast being separated from the blades.
- Propellers settings for speed, rotation randomization, local height when using cockpit, option to use a 8 blades mesh when the rotor is in full speed.
- Machine gun and missiles with more than 20 settings to tweak them.
- All weapons are replicated out of the box with server authority, owning client immediately simulates them to avoid perseption lag.
- Heat control for the machine gun.
- Missile difficulty control option which makes harder to aim missiles depending on vehicle rotation and velocity.
- Weapons debug UI and debug projectiles.
- Blueprint interfaces to communicate the UI about weapon reloads.
- Projectile blueprint for missiles and machine gun bullets.
- Organized audio system with separated cues for each effect.
- Each audio cue has an input in the class default settings for easy replacement.
- Audio cues blueprints has comments telling which parameters are exposed from the helicopter blueprint.
- Audio and visual effects for low health warning.
- Dust visual effect when the vehicle is close to the ground.
- Support for landed state: blueprint reads the terraing below the vehicle and checks if can land. When the vehicle is landed, pitch and roll inputs are ignored plus other effect restrictions.
- Fine tune sensitivity feeling with dozen of settings plus curve editing to change sensitivity depending on the current rotation.
- Support for user choise sensitivity and pitch inverted direction.
- More than 30 settings dedicated to fine tune movement.
- Debug velocity with a user interface to test settings at run time.
- Blueprint interface to communicate with the game mode.
- Damage interface (UE built in) implemented plus server functions to force health changes or add ammo.
- Collision detection with options for minimum speed to consider a damaging collision, cooldown to trigger another collision and collision damage suggestion based on velocity.
- Destruction behavior option which denies the blueprint to perform some actions when the health reaches zero leaving them to the game mode (for compatibility with different projects).
- Seven camera shake blueprints to add some extra feeling to the player controller.
Included:
- Fully operational demo room.
- Master Helicopter Blueprint + 5 child blueprints for different types of game modes.
- Missile projectile and Machine Gun projectile blueprints.
- User Interface widget for each helicopter type.
- “Helicopter Pilot” blueprint to debug possess and unpossess.
- Debug user interface widgets to see and configure the helicopter at runtime.
- Debug projectile blueprint to see the velocity and the route projectiles are taking.
- Audio, Textures, Meshes included (see the Resources section on this thread to get assets used on our example videos).
Tutorials:
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Tutorial: Quick Setup Inputs
Tutorial: Quick Setup Meshes
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https://youtube.com/watch?v=YdZatCEnXFQ
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FAQ:
Q: There are diferent assets in each video, which are included?
A: Those in the “Demo Room” video, links to download the assets from the other vídeos and more assets related to helicopters will be added below in the “Resource” section.
Resources (assets used on our videos above and more)
Reload audio:
Sonniss.com - GDC 2015 - Game Audio Bundle: TheLibrarybyMTC_Robo_Motor_CoffeeGrinderB_001
Sonniss.com - GDC 2015 - Game Audio Bundle: TheLibrarybyMTC_Robo_Servo_PowerWindow_035
Rotor start audio:
Sonniss.com - GDC 2016 - Game Audio Bundle: Printing Press,Slow, Machine, Start
Weapons:
Sonniss.com - GDC 2016 - Game Audio Bundle: M1919A4_Browning_Machine_Gun_.30cal_5m_behind_ORTF_blanks_Triple_shots_x_1
Sonniss.com - GDC 2016 - Game Audio Bundle: AKM_7_62x39mm_55m_in_front_off_axis_clean_Triple_shots_x_1
Sonniss.com - GDC 2017 - Game Audio Bundle: 289_Foley_Footsteps_Rocks_Sneaker_Jump_Land_On_Two_Feet_Close
Particles:
UE Starter Content - Explosion1 and Explosion2
Sources for royalty free helicoptermeshes: