I’m curious if there is a consolidated (or just non-video) outline of best practices for using the forward rendering as it currently stands with UE4.14.
I know there are compromises, but how it’s hard to weigh when there’s so much scattered information.
Personally, I’m working on a VR project that relies a lot on vegetation while the user is on-rails.
I’m accustomed to the deferred rendering, but would like to explore the Forward Rendering, if it will improve the VR performance while knowing the trade-off with features.
So yeah, just if there’s a ‘best practices’ or ‘recommended’ set of things that can help someone explore those, I’d be appreciative for some references if they exist!