nkey
(nkey)
December 24, 2015, 8:58am
43
Run profilegpu instead, and see whats eating your frames.
The grass looks messy for a couple of reasons, first and foremost temporal AA. In your PostProcess volume set it to FXAA in the Misc section and see if that helps.
Thanks for help, now it is better.
Now looks like this - https://cdn.discordapp/attachments/123805999374008320/129505744440655872/unknown.png
Profiling shows most of the work (20ms) in BasePass->Dynamic… I have disabled shadows, but looks like it not helps…
Also, what is other reason except TemporalAA?
nkey
(nkey)
December 24, 2015, 4:13pm
44
Looks like I am getting same performance issues with any masked shader…
SaOk
(SaOk)
December 24, 2015, 5:10pm
45
Having similar insane basepass hit issues too, but I believe its the leaking buggy 4.10. Still also using this grasspack.
Do you get the same problem with the performance when you use one of the other engine versions?
Also make sure that:
-you run your PC with the “high performance” power settings
-that you use the right gpu (e.g in my laptop I have two gpus -> one for gaming and another one for everything else)
nkey
(nkey)
December 26, 2015, 1:11pm
47
Yep, right GPU (have only one). Not sure about engine version - I’ll check and report.
nkey
(nkey)
December 26, 2015, 3:20pm
48
Also, maybe it is good idea a to create mesh variants with more polys and less overdraw. Them should give better performance in few situations.
As the winter is nearly over and everybody needs some fresh green vegetation in their maps, I decided to put my package on sale
**-25% On Sale!! **