Im interested about this:
-Engine power calculation wasn’t taking friction torque into account, this is fixed now.
To confirm, the added/edited was in FgearEngine.cpp, with this?
float friction = (rpm / mLimitRpm) * mFrictionTorque;|
float torque = mTorqueScale * (mTorqueCurve->GetFloatValue(rpm) - friction);|
Or there is any other line added/edited about this fixed issue? Want to test one and other to check the driving difference.