up vector is assumed as (0,0,1) in UFGearArcadeAssists::updateBikeHelper function, you should modify the code to take the up vector as an input and feed with Vehicle.mGravity variable.
Understood. However, I am developing with blueprints. Could you please update it so that I can change it in blueprints instead of code?
I am very afraid to make the request.
save you config to json, mail to lazybitgames@gmail.com so that we can take a look.
hello @lazybitgames How to lower the sensitivity of the steer at high speeds or in general? I see that this option is only available for the steering wheel
steer speed curve in standard input.
Hey Yunus, I guess we donât need to ask if your working on 5.2 as I presume you are already⌠soon as my source build is downloaded and setup Iâll see if this compiles up anyway and let you know.
Thanks as always
How i can export config to json?
In the vehicle BP you will see a âSave/Loadâ section, you can Save>Json from this.
Two things I can think of would be setting a material physMat up for the specifics you want, also check the sticky tires option in the VehicleBP
Hello. Faced the problem of steering wheel animation, there are many tutorials on YouTube how to do it but they all work through ChaosVehicles and I canât find an alternative. Does anyone have an example of how to do this, preferably a screenshot of the drawing))
- Get normalized steering value from FGearVehicle
- Set to your steering bone with transform bone node on animblueprint
I did everything according to your advice, but it doesnât work for me, most likely I connected something wrong
Remove sequnce. connect update function output to cast function input.
Also the âtransform boneâ node gives a warning. I dont know why perhaps target bone is not selected.
this is the main problem, I know for sure that the bone is placed correctly, that the bone is assigned, but for some reason it shows a warning
Transform (Modify) Bone - Bone: Rudder1 - No components to modify selected. Either Rotation, Translation, or Scale should be set to something other than Ignore
Try âadd to existingâ or experiment with it. The anim graph and animBP is part of the basic engine not Fgear.
ive got a 5.2 working version although i havent worked on new features.
i fixed the convex hull tracing tho to work with landscapes
Did this compile up from 5.1 release of Fgear or did you have to make any changes to the c++