Hi, @lazybitgames! There seems to be a little confusion in FGearAxle. In UFGearAxle::calculateAxleTorque() for the Limited, conditions were applied to Locked the differential. Is this correct?
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Hi, @lazybitgames! There seems to be a little confusion in FGearAxle. In UFGearAxle::calculateAxleTorque() for the Limited, conditions were applied to Locked the differential. Is this correct?