Any ETA Oon 5.1 compatibility?
before 2023
Hey thanks.
I tried moving the bones using IK but it seems like the IK executes after or out of sync with the vehicle physics, so only the visuals really update.
I need to move them in runtime (Iām building a car configuration basically, where users can set the wheel position for different cars). Do you think if thatās possible?
Also, which routines you think I should invoke?
Thanks!
Add an extra vector to change the wheel offset. mRimOffset can sample for you. Please review mRimOffset and functions in UFGearWheel component
I was able to do that in the animation BP. I donāt know if itās the best way to do it. Just like this video Chaos Vehicles Wheel Shift and Camber - Unreal Engine 5 Tutorial - YouTube.
@lazybitgames This is what happens when I put a custom vehicle model on it, there is the correct bone adjustment, also despite the fact that the bp animation is not there, the same if I put it on, this error continues, I donāt know what to do anymore, I checked the physics asset and why What I see is the same, also the names of bones, any solution? I would thank that very much *im using unreal engine 5.0
Iāll take a swing here. But it looks like you have a collision primitive on the wheels in the physics asset. The PA for Fgear utilizes just one component for the root or car body unlike chaos that uses primitives for the wheels as well. Take out the sphere primitives on your wheel and try again.
Hi! I have a crash on Android in random moment
2022-12-21 01:08:07.887 27252-27252/? A/DEBUG: #00 pc 0d327f18 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FPhysicsCommand_PhysX::ExecuteRead(FPhysicsActorHandle_PhysX const&, TFunctionRef<void (FPhysicsActorHandle_PhysX const&)>)+28) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.887 27252-27252/? A/DEBUG: #01 pc 0d2a983c /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FBodyInstance::GetUnrealWorldAngularVelocityInRadians() const+100) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.887 27252-27252/? A/DEBUG: #02 pc 075259d0 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (AFGearVehicle::substepTick(float)+472) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.887 27252-27252/? A/DEBUG: #03 pc 07532d70 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (AFGearVehicle::Tick(float)+164) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.887 27252-27252/? A/DEBUG: #04 pc 0c69cb30 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (AActor::TickActor(float, ELevelTick, FActorTickFunction&)+324) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.887 27252-27252/? A/DEBUG: #05 pc 0c697ee0 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&)+944) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #06 pc 0d803a84 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&)+556) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #07 pc 0d803268 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (_ZN10TGraphTaskI17FTickFunctionTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask22TSizedDefaultAllocatorILi32EEEN13ENamedThreads4TypeE+852) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #08 pc 08ac24c8 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+2372) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #09 pc 08ac083c /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+188) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #10 pc 08abd7b4 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (_ZN24FTaskGraphImplementation22WaitUntilTasksCompleteERK6TArrayI12TRefCountPtrI11FGraphEventE16TInlineAllocatorILj4E22TSizedDefaultAllocatorILi32EEEEN13ENamedThreads4TypeE+1212) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #11 pc 0d7fb510 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool)+2808) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #12 pc 0d7f5658 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FTickTaskManager::RunTickGroup(ETickingGroup, bool)+100) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #13 pc 0cf01370 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (UWorld::Tick(ELevelTick, float)+11220) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #14 pc 0ccea500 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (UGameEngine::Tick(float, bool)+4580) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #15 pc 06fc004c /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (FEngineLoop::Tick()+29340) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #16 pc 06fb6f24 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (AndroidMain(android_app*)+3992) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #17 pc 06fca358 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (android_main+176) (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #18 pc 07000914 /data/app/com.cybergaming.blockwarriorsde-OZacn5O9AV3EjMD2EsYGYQ==/lib/arm/libUE4.so (BuildId: 573bb05c2db00ede8bea188a38a3cac1ab832ac0)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #19 pc 000a75b3 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+20) (BuildId: 51d80220c9e0c42255369657a8641799)
2022-12-21 01:08:07.888 27252-27252/? A/DEBUG: #20 pc 00061b33 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30) (BuildId: 51d80220c9e0c42255369657a8641799)
drop a mail, post a screenshot/gif with telemetry gizmos on and attach your vehicle json file too.
Sorry, how is this json file made? I donāt see it in my car files.
Can this be used out-of-the-box with World Partition in UE5? Iām struggling to get it working, i.e.: When Iām driving a few hundred meters, all the sudden camera getās reset to some point in the map and I lose control of my vehicleā¦
Issue after driving a few hundred meters⦠No issues on the sandbox map (driving even further)
See video of the issue:
In case someone is running into the same issue, I was able to solve this issue by unchecking the āis spatially loadedā from the BP_Vehicle:
Ps. When I spawn a regular pawn (not my character that will go inside the vehicle, this issue does not occurā¦
done , i send you a mail.
I want to clarify that this error occurs after the transport is removed from the world
Hello, hope all is well. Is there any ETA on the release of the 5.1 update?
Is possible make atleast something what will allow to keep all fgear blueprint functions, but use default UE5.1 car system? Now I cannot work at my project anymore, because fgear plugin is missing.
Try to be patient, Yunus has always delivered as promised - Good things to come those who wait!