Hi
- Did you add this line :PrivateDependencyModuleNames.AddRange(new string[] { “FGearPlugin” }); into Build.cs
- Can you share the error messages when crashing? also does it crash at editor time or at runtime?
- Are the plugin files inside the project or in the engine directory?
I used fgear in a project (4.27) and did the same things as you. I didn’t see any problem.