FGear Vehicle Physics (v1.4)

Hi

  • Did you add this line :PrivateDependencyModuleNames.AddRange(new string[] { “FGearPlugin” }); into Build.cs
  • Can you share the error messages when crashing? also does it crash at editor time or at runtime?
  • Are the plugin files inside the project or in the engine directory?
    I used fgear in a project (4.27) and did the same things as you. I didn’t see any problem.