While I am thinking of getting this plugin, I’ve been experiencing major issue with Epic’s vehicle and my terrain:
It drives fine on the face of the static mesh terrain, but as soon as it goes over the edge between adjacent triangles, it drives over an invisible surfaces and then “falls off” it, and flips violently.
I already used “pxvis collision 1” cmd to see if there is anything there and there was nothing. I tried complex collisions on the terrain mesh, I tried simple collisions (each triangle was represented with UCX hull) - same exact result with flipping vehicle.
That being said, I would not like to spend money on the plugin just to find it has same exact issues as stock Epic’s vehicle.
Do you happen to know what’s going on there and if something like that can manifest with FGear too ?